The 2022 Update
November 6th 2022
Hello there. It's BLink, and I'm finally back to update you all on what has been going on the past year.
To be completely straightforward, not much in terms of game development has actually happened, at least in terms of concrete, down to earth seeable results. There has been some work going on behind the scenes, relating to game mechanics, level progression, story, lore, and more, but it's not exactly things that I can put into a blog post and show you; and even if I could that would be spoilers, and we don't want that. The only thing I did was fix Val's crappy dash animation, so that it doesn't look like some barely edited sprite showing off Val's hip-thrust, that looks more like some woke agenda sex positivity bullcrap the new generation is really into. "Hey marketing team, is this really want our game needs to sell?"
The new dash makes it more clear on what the action is, and it can also be done on the ground, which should have been a thing in the first place. While playing the game I was always air dashing into the ground to run with high speed anyway, so stream-lining this down to a single input instead of 4 (jump, forward+down, dash) was a no-brainer. You can still dash into the ground if you want, to allow nice transitions from high jumps, if you want to get that slight speed edge, but other than that it's more of a novelty reference to a game that I've honestly put far too many hours into.
This isn't the main reason that there's been no updates this past year though. The real reason is a lot more dark and tied to my personal life. I'm not going to drag out my personal issues, but a close family member died suddenly back in december of 2021 and It's been a strugle getting back onto my feet. I was thrown into a bad position and had to step up and start running the family business on top of an absolute mountian of family drama and legal issues. I won't divulge any futher than that for the time being, but just know that it has been a huge time sink, and been very straining on my mental health in almost every single way imaginable.
Other than my recent promotion to owner of the family business, I've also had to move into an apartment, and moving sucks, so there.
I don't have that much else to add, even though it's been almost 14 months since I've last said anything. Only noteworthy footnote, is that I have updated my website to be more complete. No the forums aren't ready yet, and I don't have that XMPP or Matrix server configured completely, but I plan on getting that up and running by January if time permits. I also need to fix this blog post, it's not a true rss blog, and I don't have a seperate page for each blog post at the time of writing this, but if I do that I damn well know it won't get done. Throwing down stuff now and picking up the pieces as I go along seems to be the only way to get my fatass off the ground anymore. In fact, the biggest hurdles right now are getting enough motivation, and energy to work on Val's Venture. Game development isn't just something you can sit down and do. It's something that requires a lot of love and passion if you don't want something that's boring, uninteresting and uninspired. Unfortinately love and passion isn't something I have a lot of right now due to the current circumstances.
Hopefully early in 2023 I will have my life reach a more stable state, and I start getting into the groove of a new normal, so I can focus on my work and start putting energy into gamedev again. This string of spending an hour, and then having to take a week to just get an idea or something has been very time consuming and difficult, and I would like that to change. It means gamedev is fun for me again, and you get a game sooner.
That concludes my rant on my poor life for now. If any of the 20 people reading this wants to donate Robux, so I can injest them and have peace of mind again, feel free to do so now. Or you can just complain to me about the lack of progress like every shittitor out there that will happen when I ineviably hit it big for my genius game design. (<- this is sarcasm, I would never call a shittitor a shittitor.)
And for my next trick I'm going to dissapear for another year with no updates of any meaningful capacity.